Oil SCM Game- The Theory Behind It
Introduction
It has been years
since the Beer Distribution Game was introduced and still now
it is being acknowledged as one of the best known model of
supply-chain. A Supply Chain is a virtual network of
different stages of logistics activities such as supply,
wholesale, retail, customer purchase etc. Beer Distribution
Game exemplifies gaming mode simulation of supply-chain
management with simplicity and elegance. There are many
versions of this game available, mostly stressing on the
Bullwhip effect of supply chain. A typical schematic diagram
of a supply chain is shown below:

The
speciality, or rather the simplicity of the model is it's
linearity. It is assumed, there is only one supplier, one
wholesaler, one retailer and one customer i.e. the effects of
all the suppliers are combined into one supplier and so on.
Obviously the model overlooks the interaction effects between
same level players, or for that matter, even interlevel
interactions between individuals.
Model Of The Game
To make the model
more realistic and to take into account some of the
complexities mentioned earlier, it has been modified in the
following way. Consider a situation where the oil market is
shared between four companies (though not equally). Each is
having a storage point and a depot. The refineries and retail
outlets are not under their control. Storage points give
orders to any of the refineries according to their
convenience and so do the depots. A schematic diagram of the
scene is shown below:

R :
Refinery, SP : Storage Point, D : Depot, RO : Retail Outlet
The
game will be played by 8 players, at four storage points and
four depots. The demand at retail outlets (i.e. customer
demand) and supply at refineries will be controlled by the
computer.
Details of the Game
All the players are to take the following decisions:
- Amount of order.
- Order from which place.
- Amount to supply.
- Supply to which place.
The following informations will be available to all the players:
- Order backlog from different places.
- Inventory at hand.
- Total cost incurred.
Objective of a player:
To minimise total cost.
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